Thursday, 10 October 2013

Final Post


Note: None of the photos worked so they are in the drop-box on DSO

Every time we post something on our Facebook, Instagram or twitter account we have to think twice about it. Every time we post, there is a digital footprint online, which can be accessed by anyone, as private as we may think our accounts are. This concept relates to the specular economy where the way we present ourselves online is the way in which we would like to be viewed by others online. According to Marshal (2010, p. 498) the specular economy is “a two way mirror projection on to the screen, and the circulation of and interaction

So think about this. As a ‘normal’ individual, our social network comprises hundreds of people mostly being our friends and family. However celebrities have a massive social network, some with around millions of followers or ‘friends’, mostly those whom they do not know. Everything they do online can be viewed and monitored by anyone and everyone who wishes to do so. A well-known and developed specular economy exists within the celebrity culture, which comes with the emerging comfortability of a society of surveillance. If a celebrities post anything controversial on a social media site, this often gets blown out of proportion due to the number of people that these sites reach and are being viewed by.

These new forms of media have allowed celebrities to create online public personas through their social with those images and texts into the wider world.” The specular economy relates to the idea and importance of receiving ‘likes’,’ hits’ and ‘comments’ on the various social media accounts such as Twitter, Facebook and Instagram. Their accounts allow an almost direct interaction between themselves and their millions of followers and supporters worldwide. This allows fans to go beyond simply writing a ‘fan letter’, as they can now attempt to create a relationship through social media interactions with the celebrity. Rather then reading magazines and newspaper articles, which may be exaggerated and often completely false, fans and supporters get a sense of assurance when they obtain information and gossip from the celebrities account. However in some cases this assurance is flipped on its back, with accounts being hacked and false accounts being created. Only three weeks ago Buddy Franklin’s Instagram account was hacked, announcing that he had signed a contract with Greater Western Sydney.  Immediately the image was flying around the Internet and covered news headlines all over Australia. Franklin only has 164,000 followers. Imagine how quick rumors can start when accounts of celebrities with millions of followers are being hacked.

Not only has social media changed celebrities but it has also changed the way in which we perceive celebrities. Social media allows individuals to present ourselves online in whatever way that we desire, and according to the large majority of the public, some celebrities are creating ‘negative’ images of themselves. Madonna in the late 80’s changed her image, as she became a much more sexual and promiscuous character. However to her credit this change worked for the better and she held a 130,000-person concert in Paris, which is still her biggest concert attendance ever. More recent examples of celebrities that have changed their character or their online perception are Miley Cyrus and Lady Gaga.

Miley started her career as a role model for young girls as the childhood celebrity ‘ Hannah Montana’. However she has recently appeared to have spiraled out of control in her attempt to shift her image to an ‘adult star’ rather than ‘teen star’. As apart of this transformation Miley performed a rather inappropriate performance to her new single ‘Wrecking Ball’.  This performance has created much speculation to Miley’s image. Miley recently release a short documentary in which she explained her reasoning for her performance and film clip of ‘Wrecking Ball’, saying that it was apart of her plan. Her plan to get people talking and get peoples attention. I think it is fair to say she has achieved her plan, as her performance has being talked about everywhere on social media outlets and even on news programs worldwide. In fact her VMA performance was viewed over 10 million times on Youtube, only over a matter of days. Miley Cyrus used her social media accounts as a way of transitioning from Hannah Montana to an adult. Although raunchy social media posts have sparked much negative attention from the public, she has used social media to create a new persona.

In her documentary ‘The Movement’, Miley states that is has all been apart of her plan and that she is now at her stage in her life where she can be whatever she wants. She even goes as far to say that she is ‘starting as a new artist now. Miley’s attempt to control what the people talk about has just about been a success; as for the last week (although not necessarily being a good thing) stories have dominated regarding her performance. In her documentary, Miley states that ‘You’re always going to make people talk… you might as well make them talk for two weeks rather than two seconds’. Something similar to the motto that co female controversial artist Lady Gaga lives by.

This is the link to the Ttrailer of Miley's Documentaty:



Lady Gaga is an example of what Miley may have been attempting to do. Gaga is one of the most talked about figures in modern day society and is in a different magazine just about everyday of the week. Her controversial dresses, performances and attitude dominants the media regularly. However is this all deliberate? In one of Lady Gaga’s most recent interview’s she’s state’s that she would rather hear the media talk about her public persona then her private persona. When have we ever heard about Lady Gaga’s private life, or anything about her that doesn’t relate to her outrageous costumes and performances for that matter? She makes the media talks about what she wants them to talk about and to an extent controls the media.

There is no doubting that social media has changed the way in which celebrities perceive themselves and as a result in the way the their fans and supporters perceive their idols. Similar to the way magazines effectively changed the way ‘stars’ were perceived, into ‘celebrities’’. Magazines were and still are full of rumors and information that was passed down through various sources, eventually to the publisher. Social media outlets have changed the way celebrities communicate with their supporters, and has essentially shrunk the gap between celebrities and the fans, for the good or for the bad.

References:

Marshal, P.D 2010, ‘The Specular Economy’, Society, vol. 47, no. 6, pp. 498-502



Thursday, 26 September 2013

Week 9 : 'Asianization'


Klein (2004: 361) suggests, “Hollywood is becoming Asianized in diverse ways, while Asian film industries are in turn becoming Hollywoodized.” Over the decade since this article was published this concept of Asianzation has been sustained and even further developed. Originally the Asian film industries were dominant with Asian cartoon movie/shows and martial art movies. 




                                   Jackie Chan being a huge contributor.

These martial arts and fight scenes although developed are still evident in movies that are made in the current day. Huge blockbuster movies like Kill Bill and Kill Bill 2 are filled with the developed concept of martial arts fighting scenes, which came about because of Asianisation of Hollywood. Quentin Tarantino, the director of Kill Bill brought this concept into these two movies deliberately to get the large audiences and high ratings.

The Chinese animation style that is evident in blockbuster movies like Mulan (1998) is still evident in children’s movies being produced today. Disney, one of the largest entertainment corporation’s in the world embraced these styles and further developed them in more and more movies. There is no doubt that the concept of ‘Asianization’ of Hollywood is still evident and vice versa with the Asian film industry being ‘Hollywoodized’.

Hollywood has influenced how Asian cinema has developed in order to appeal to more people rather then just those interested in Asian film, and similarly these Asian films and styles have and will continue to influence the way Hollywood interprets and produces movies. The two industries  or separate techniques and styles influencing one another is a classic example of globalization within the film industry.

References:

Klein, C 2004, 'Martial arts and the globalization of US and Asian film industries', Comparative American Studies: An International Journal, vol. 2, pp. 360-383.

Week 8 : Specular Economy


Everytime we post something on our facebook, instagram or twitter account we have to think twice about it. Everything we are posting prints a digital footprint online which can be accessed by anyone as private as we may think our accounts are. This concept relates to the specular economy where the way we present ourselves online is the way in which we would like to be viewed by others online. According to Marshal (2010, p. 498) the specular economy is “a two way mirror projection on to the screen, and the circulation of and interaction with those images and texts into the wider world.”

So think about this. As an everyday citizen, our social network comprises of our friends and family within the hundreds. But as a celebrity they have a massive social network, some with around millions of followers or ‘friends’. Everything they do online can be viewed and monitored by anyone and everyone who wishes to do so. A well known and developed specular economy exists within the celebrity culture, which comes with the emerging comfortability of a society of surveillance.

These new forms of media have allowed celebrities to create online public personas through their social media accounts such as Facebook, Twitter and Instagram. Their accounts now affords and privileges the interaction and exchange between and among users. This allows fans to go beyond simply writing a ‘fan letter’, as they can now attempt to create a relationship through social media interactions with the celebrity.

Not only has social media changed celebrities but it has also changed the way in which we perceive celebrities. Social media allows individuals to present ourselves online in whatever way that we desire, and according the a large majority of the public, some celebrities are creating ‘negative’ images of themselves.





An example of a celebrity who has created a negative online presence is Miley Cyrus. She started her career as a role model for young girls however she has recently spiraled out of control in her attempt to shift her image to an ‘adult star’ rather than ‘teen star’.




Miley Cyrus tweeted this image of her getting her furry on.

Miley Cyrus used her social media accounts as a way of transitioning from Hannah Montana to an adult. Although raunchy social media posts have sparked much negative attention from the public, she has used social media to create a new persona. 


Week 7 : Games


Raessens(2005) believes that there are three sections or domains of participation that characterise computer games as participatory media culture. These three sections or domains are interpretation, reconfiguration and construction. He states that all these three link together to exemplify computer games as a form of participatory medial culture.

A lot of people play video games to escape from reality and the troubles of their actual life. Virtual worlds are equally as important as the real world for many obsessed gamers. You can be whoever you want to be when you play a video game. You can design how you look, your attitude, what your good at, where you live and several other factors to create the ‘perfect you’. The person that you want to be but maybe cant be.

In this weeks tute we talked about designing our own game and what we would have to consider when designing our own game. Who were we going to target? Was the game going to be a real life scenario game, a racing game or a game (which our group decided on) that involved a spider on a mission to survive in an everyday human household. We had to think about thing like gender roles within the game and how the players of the game would re act to that. I found it particularly interesting studying gender roles within cartoon games, particularly the Princess Peach example. We had to think about settings, ratings consoles and hundred’s of things that make a successfully game. A game which may bring so much joy to someone’s virtual world that it becomes equality as important as reality as they sit on their couch.

I drew the comparison between social media and games through how people utilise the two outlets. On social media outlets like Facebook and Instagram, people are more often then not removing stuff from their sites to protect their external image from others. In games, rather then removing information or photos for example, people add scenarios, which please them and not the whole of the world like social media must.

Social media often relates to protecting the individual’s image, whereas games do quite the opposite and allow the individual to let free and not have to worry.

References:

Raessens, J 2005, ‘Computer games as participatory media culture’, Handbook of computer game studies 2005, MIT Press, Cambridge, Mass, pp. 373-388

Week 6 : Politics and Social Media


Social Media outlets such as Twitter and Facebook are evidently a driving force in the current election. There are both liberal and labour pages set up of Facebook for people not only to ‘like’ to show support, but to also explain why they support the party and share suggestions. Both these sites are updated regularly updating Australia of the parties and its leader’s activity, particularly throughout the build for the election. These sites are very influential on voting decisions I believe, particularly for the younger generation as they are constantly checking their own Facebook page. Obviously these pages aren’t the parties main source of marketing, however this pages are influential on the younger Australians vote.

Twitter is often understood as a derivative or miniature version of the regular blog – i.e. a microblog, consisting of ‘short comments usually delivered to a network of associates’ (Jansen et al., 2009: 2170). Both major Australian political parties use twitter constantly as a way to communicate with people around the country. Kevin Rudd has almost 2 million followers, allowing him to instantly communicate with roughly 11% of the country.

Considering ‘technology is often viewed as a key driver of change in the electoral arena’ (Gibson et al., 2008: 15), twitter and social media are a huge driving force in politics.
Larsson and co, argue that Twitter research is still at a very early stage and that the difference between a blog post and a tweet is still quite substantial.

References:

Jansen BJ, Zhang MM, Sobel K and Chowdury A (2009) Twitter power: Tweets as electronic word of mouth. Journal of the American Society for Information Science and Technology 60(11):
2169–2188.

Gibson RK, Lusoli W and Ward S (2008) Nationalizing and normalizing the local? A compara- tive analysis of online candidate campaigning in Australia and Britain. Journal of Information Technology & Politics 4(4): 15–30.



Olorf Larsson, A. and Moe, H., 2011 ‘Studying political microblogging: Twitter users in the 2010 Swedish election campaign’ New Media and Society, vol. 14, no.5 pp.729-747.

Thursday, 29 August 2013

Week 5


iv. Is Überveillance science fiction or science fantasy? Will it be the reality in the future?

In the future is our world going to be under Uberviellance? Will Uberviellance become a reality in the future?

Uberviellance is a slang term used to describe an exaggerated and omnipresent 24/7 electronic surveillance. A present example of Überveillance is the televisions show ‘Big Brother’, where all the competitors in the Big Brother House are under surveillance and we can watch it from the outside world. 

The question is, could the world become one big brother house ruled by Gretel Killeen.  
Science fiction deals with things that have the potential to happen whereas fantasy deals with things that could never happen. Basically science fiction means that there is a path from our here-and-now to the future, which involves time passing and plausible advantages in science could allow our society to change. History has show that anything is possible.

There are many different ways in which Überveillance could occur in the future and multiple futuristic movies provide us with examples of this. 

For example in Steven Spielberg’s film entitled Minority Report (2002). Minority Report presents a future of increasing electronic surveillance. The conceived idea of a future with intrusive capitalism and government surveillance. This extreme, new technology allows police officers within the department of ‘Precrime’ to see, stop and arrest people for murders which are yet to be committed.


Another more recent example of Überveillance, is in Neill Blomkamps film Elysium (2013). In the film there is a $82 billion industry with at least 30,000 drones which are capable of videotaping the facial expressions of people on the ground from hundreds of feet in the air, which ushers a new age of surveillance in American society.  


As previously stated, history has shown that anything is possible. Although the concept of Überveillance being a reality in our society seems a foreign concept to us, no one knows what the future holds.


Referencing:
Elysium, 2013 Neill Blomkamps
Minority Report, 2002 Steven Spielberg
Big Brother

Sunday, 25 August 2013

Week 4 : Plagiarism vs Copyright Violation



What is the difference between plagiarism and copyright violation?


Although plagiarism and copyright violation to many are seen to be similar, there are some differences separating the two that are quite significant. With the assistance of an article from Concordia University, I have outlined the main differences between the two as well as the different consequences.

Plagiarism
Copyright Violation

-       Plagiarism basically relates to claiming someone else’s work as your own without any form of referencing or recognition of its original creator.
-       Plagiarism relates more to an ethical concept based on community standards, rather then a legal issue
-       The consequences related to plagiarism and based on the community or society involved. For example Deakin University may have different plagiarism consequences/rules compared to a University on the other side of the world, however most are determined by similar factors such as intent, repetition etc.

-       Copyright is a legal concept that relates to taking or stealing someone else’s work without permission
-       An important law is the 1976 law, which holds the rights of the copyright holder
1.     Reproduction
2.     Adaptation
3.     Publication
4.     Performance
5.     Display
-       Violating these rights is said to be a copyright violation and becomes a legal issue
-       Copyright violation is a much more serious matter, and because it is a legal matter it can easily end up a court case resulting in fines etc.
Although copyright is being attempted to be ‘managed’ I guess, I think that there will always be the issue of people copying and stealing work of others. Whether it is through documents or music, copyright violations and plagiarism issues I believes will always be around.


Monday, 19 August 2013

Old vs New Media Empires




Old vs New Media Empires

Media relates to the sharing of information aiming to reach or influence people widely across the world. As technology has developed, so have the forms of media. Sharing information 50 years ago compared to sharing information now is quite extraordinary. Rupert Murdoch and the media empire ‘ News Corporation’ although developing with the changing technology represent the ‘old’ media. Mark Zuckerberg and the founders of ‘Google’ Larry Page and Sergey Brin, both represent the ‘new’ media and are examples of new media empires. Comparing the statistics between the two is mind blowing.


For Rupert Murdoch it took 40 years to reach his $1 billion mark. Last years revenue growth of his company News Corporation was .90%. Murdoch is currently worth 11.2 billion dollars. Mark Zuckerberg, the co founder of Facebook, a ‘new’ media empire in its own form only took 3 years to reach his $1billion mark. Lasts years revenue growth of the company was 21.43% and Zuckerberg is currently worth $13.3 billion at the age of 29.
Although neither of this two will be complaining about their wealth I am sure, it is interesting to see how the development of media and the introduction of social media empires like Facebook have differed the way information is shared and communicated.


The main difference between the ‘old’ and ‘new’ media empires comes down to technology and the accessibility of information. Almost the entire globe can access information from anywhere at any time, compared to the issues with accessibility before the introduction of the Internet and social outlets. Everything is online. All newspapers publish their articles online as well as hard copy, and some organisations now have an official ‘app’ for people to access the articles.

The development of media has completely changed the way media organisations operate, and in Zuckerberg’s case has changed time needed to make Billions….


http://www.prweb.com/releases/nate-long-marketing/infographic-billionaires/prweb10995889.htm

Tuesday, 30 July 2013

Week 2 : Media Flows


Attempting to describe to my Mum the various social media outlets like Facebook and Instagram alone exemplifies the development of media flows within globalisation itself.

As part of the blog task I choose to interview my Mother, who proved to have little to no computer or technical skills what so ever. So she was amazed when I took her on a guided tour through the pages of Facebook and explained to her how significant receiving a high number of ‘likes’ on an Instagram photo is. Although I’m sure there are parents out there who are quite skilful with technology and have Facebook accounts etc, I found it interesting talking to Mum about the difference it makes in my life compared to hers.

She continued to tell my about how communication occurred back in ‘her day’. Writing letters, listening to the radio and face to face meetings were really the only way to seek information. There were no televisions or computers to check up on the latest news. A good example of the development of technology relates to Queen Victoria in the late 1800’s (well before my mum was born; however the point remains. Queen Victoria sent a message to the President of the United States and around 16.5 hours later the president received the information (Fleming and Parker 2012). At this time, people would not have dreamt that one day something like this could be received instantly across the other side of the world. 

The development of media flows and technology has completely changed the way the world operates and communicates. 

Wednesday, 17 July 2013


Hey there,

Im Nick, currently in my second year at Deakin, however changed course at the beginning of this year. After previously studying arts I transferred into Bachelor of Management this year, so this subject for me comes as an elective.

Im pretty keen on sport, get around the footy lots and enjoy travelling all over the place.

Thats about all there is to know about me....